id: 9.1-library title: 9.1 Library meta: A list of all current objects within the Scenery Editor of Infinite Flight. order: 1 #

9.1 Library #

+++ Do and Do Not

:fa-check-circle: DO :fa-times-circle: DO NOT
:fa-check-circle: Add objects around the airport in realistic setups :fa-times-circle: Place objects within the gate area (i.e. no objects beyond “the white line”)
:fa-check-circle: Use the object line tool to add long portions of fencing :fa-times-circle: Abuse objects to create building shapes or mimic other objects (e.g. don’t sink busses into ground/buildings to fake trains or use fuel tanks to simulate cupolas etc.)
:fa-check-circle: Add aviation related objects outside the airport boundary (e.g. Kai Tak Checkerboard, VORs, Localizer antennas) provided they are properly aligned with the terrain (i.e. no clipping/floating) :fa-times-circle: Avoid placing ULDs on the ground (i.e. not on a dolly) in gate areas, this is only found in storage/cargo areas
- :fa-times-circle: Use excessive amounts of objects in one place (e.g. don’t create full parking areas with cars, use them sparingly in such areas)
- :fa-times-circle: Add Safedocks at gates/airports that do not have this feature available IRL
- :fa-times-circle: Add objects outside the airport boundary
- :fa-times-circle: Add any types of “easter eggs”

+++

9.1.1 #

Below is a list of all the objects within the Scenery Editor Library:

+++ AC Units

Image Object Name Notes
Unit 1 Can be placed on the ground or rooftop
Unit 2 Must{.red} be placed on rooftop only
Unit 3 Must{.red} be placed on rooftop only
Unit 4 Can be placed next to a wall or rooftop. Altitude can be adjusted if object needs to be above ground level when next to a wall (see 9.3 below)
Unit 5 Must{.red} be placed on rooftop only
Unit 6 Must{.red} be placed next to a wall. Altitude can be adjusted if object needs to be above ground level (see 9.3 below)
Unit 7 Must{.red} be placed next to a wall. Altitude can be adjusted if object needs to be above ground level (see 9.3 below)
Unit 8 Can be placed on the ground or rooftop
Large Unit 1 Must{.red} be placed on rooftop only
Large Unit 2 Must{.red} be placed on rooftop only
Large Unit 3 Must{.red} be placed on rooftop only

Consider using steel pipe to connect ACs if required

+++

+++ Airports

Image Object Name Notes
Beacon Change time in-app to night mode (Settings > Time > Night) to be able to see the white/green beacon light and place the beacon in the same location. If the beacon light is not visible, it could be within a building/tower or that the airport does not have one. In these cases, a beacon should not{.red} be placed on the airport
Electrical Equipment Building See 9.4.2 and 9.4.3 below
Runway Guard Lights See 9.4.5 below
Windsock Optional: Editors can adjust the orientation and wind strength indicator of windsocks if they wish to do so (see 9.3 below)

+++

+++ Antennas

Image Object Name Notes
ILS Localizer See 9.4.2 below
ILS Glideslope See 9.4.3 below
VOR See 9.4.4 below
VOR (Small) See 9.4.4 below

+++

+++ ATC Towers

Image Object Name Notes
Custom Towers Only to be used at the intended airport
Medium (Cab)
Medium
Mobile
Small (Cab)
Small

When the “Free” camera is selected, the default location is the tower view. When placing towers this can be useful as you can then pan down to look at the ground and place the tower in the exact location. Make sure to scale the tower so that the cab is just at or below the camera (see 9.3 below)

+++

+++ Baggage

Image Object Name Notes
Baggage Cart Don’t connect more than 4 baggage carts together with a tug
Baggage Tug & Cart
Baggage Tug
Belt Loader Can be used for any aircraft
Container LD3 Closed Widebody container
Container LD3-45 Closed Narrowbody container
Container LD3 Full Widebody container
Container LD3 Open Widebody container
Small Baggage Belt For regional aircraft only

Containers should be placed on top of pallet dolleys when at stands or can be placed on the ground when in a cargo area or away from stands. The altitude of the containers should be increased by 0.4 to account for the pallet dolley (see 9.3 below)

+++

+++ Blast Deflectors

Image Object Name Notes
Large Grey
Large Red
Small Grey
Small Red

+++

+++ Buildings

Image Object Name Notes
Custom Buildings Only to be used at the intended airport

+++

+++ Cargo

Image Object Name Notes
Cargo/Pallet Loader
Container (Large)
Container (Small)
Pallet Dolly Optional: add empty pallet dolleys as well as with containers on top for variety

Containers should be placed on top of pallet dolleys when at stands or can be placed on the ground when in a cargo area or away from stands. The altitude of the containers should be increased by 0.4 to account for the pallet dolley (see 9.3 below)

+++

+++ Construction

Image Object Name Notes
Steel Pipe 1 Optional: can also be used for connecting fuel tanks or AC units
Steel Pipe 2 Optional: can also be used for connecting fuel tanks or AC units
Steel Pipe 3
Steel Pipe 4
Steel Pipes 1
Steel Pipes 2
Steel Pipes 3
Steel Pipes 4

+++

+++ Fences

Image Object Name Notes
Barrier Large Red
Barrier Medium Red
Barrier Large White
Barrier Medium White
Chainlink Fence (End) Make sure barbed wire faces outward from airport
Chainlink Fence (Middle) Make sure barbed wire faces outward from airport
Chainlink Fence No Barb (End)
Chainlink Fence No Barb (Middle)
Chainlink Gate
Concrete Block Grey 1
Concrete Block Grey 2
Concrete Block Yellow
Fence 3m
Fence 6m
Fence 12m
Wood Fence - New
Wood Fence - Old
Wood Fence - Pilar

If making large portions of fence, place 5 - 15 fence panels together and then copy & paste to help speed up the process. Upwards of 20 fences panels can make it difficult to connect fences together

+++

+++ Fire Fighting

Image Object Name Notes
Aircraft Fire Trainer
Oshkosh Striker 4500 (Red) Do not make water cannon salute at any airport without prior authorization
Oshkosh Striker 4500 (Yellow) Do not make water cannon salute at any airport without prior authorization

Optional - to add variety consider adding a fire truck or two around the airport rather than just at the fire station

+++

+++ Fuel

Image Object Name Notes
Fuel Tank 1
Fuel Tank 2
Fuel Tank 500 Gal
Fuel Tank 12,000 Gal

Optional - consider using steel pipe to connect fuel tanks if required

+++

+++ Jetbridges

Once jet bridges are added, properties and animations can be adjusted (see 10.3 and 10.4 below).

Image Object Name Notes
Base
Base (Glass)
Connector
Connector (Glass)
Double Connector
Double Connector (Glass)
Glass End Section (Long)
End Section (Long)
Glass Section (Long)
Glass Section (Medium)
Glass Section (Short)
Section (Long)
Section (Medium)
Section (Short)
Section (Extra Short)

+++

+++ Military

Image Object Name Notes
Ammunition Trailer (Empty)
Ammunition Trailer (Full)
Fire Extinguisher
Military Fuel Truck
Military Tug
Pallet Loader
Sunshade

All military objects are only to be used at military airports (or military stands at airports that have other traffic as well as military)

+++

+++ Obstacles

Image Object Name Notes
Donut Do not use without prior authorization

+++

+++ Other

Image Object Name Notes
Flood Lights (Large)
Fuel Pump (Self Serve) For GA aircraft and vehicles
Generic Pole Particularly useful at remote locations where the stand guidance is on a pole rather than the terminal building (see 10.2.1 below)
Ground Power Unit Position near nose of the aircraft (make sure it is outside of the stand parking lines)
Light (Small) Optional: by placing multiple lights in the same position, editors can adjust the orientation to create a single pole that has multiple lights (see 9.3 below)

+++

+++ Props

Image Object Name Notes
Runway Closure Sign This must{.red} only be used on permanently closed runways IRL that are not marked as a runway in-app (e.g. not at the secondary runway at EGKK as this is occasionally used IRL)
Cone
Small Stairs Optional: sometimes it can appear more in proportion if the scale is reduced to between 0.6-0.8 (see 9.3 below)
Towbar Do not connect the towbar to a tug/vehicle or aircraft and keep outside of stand parking lines. The low end should be towards tug/terminal, high end should be towards aircraft

+++

+++ Radars

Image Object Name Notes
Ground Radar

+++

+++ Roof

Image Object Name Notes
Ladder 2 Must be placed next to a wall. Altitude is referenced from the top of the object so will need to be adjusted to ensure it matches the altitude of the building roof it is attached to (see 9.3 below)
Walkway 1 (Long)
Walkway 1 (Short)
Walkway 1 (Steps)
Walkway 2 (Steps)
Walkway 3 (Long)
Walkway 3 (Short)

You can add two walkways together and flip one so that it creates a walkway with a guard rail on each side

+++

+++ Solar Panels

Image Object Name Notes
Flat 1 Must{.red} be placed on rooftop only
Flat 2 Must{.red} be placed on rooftop only
Flat 3 Must{.red} be placed on rooftop only
Flat 4 Must{.red} be placed on rooftop only
Tilted 1 Can be placed on the ground or rooftop
Tilted 2 Can be placed on the ground or rooftop
Tilted 3 Can be placed on the ground or rooftop
Tilted 4 Can be placed on the ground or rooftop

+++

+++ Stairs

Image Object Name Notes
Air Stairs Medium
Boarding Ramp
Small Stair Car

+++

+++ Stand Guidance

Image Object Name Notes
Not Available Safedock T1 See 10.2.1 below

+++

+++ Tugs

Image Object Name Notes
Tug Large 1 Do not use with towbar
Tug Medium Do not use with towbar
Tug Medium 1

+++

+++ Vehicles

Image Object Name Notes
Airport Bus
Catering Truck
De-Icing Truck
Fuel Truck (Large)
Fuel Truck (Small)
Vehicle - Pickup (Red/Yellow)
Vehicle - Pickup (Yellow/Black)
Vehicle - Pickup (White)
Vehicle - Van (Red/White)
Vehicle - Van (Yellow/Black)
Vehicle - Van (White)
Various Sedans/SUVs If you create carparks that are within the airport boundary, do not add too many vehicles

Vehicles should be used sparingly. Try to change the vehicles up and spread them out to add variety!

+++

+++ Airport Items

Image Object Name Notes
Not Available Beacon
Not Available Landing Guidance System See 9.4.4 below
Not Available Start Location See 7.1.2 below
Not Available View Point See 9.4.6 below

+++

+++ Bundles

Various bundles are available to save Editors time by inserting a group of objects that are typical for a particular location, for example the “Remote Parking” contains the objects that are typically found at remote parking locations. Custom bundles can also be made and shared by following the below steps:

Step 1

: Add the objects that you would like to bundle together (see 9.2.2 below)

Buildings cannot be added to bundles and any changes to scaling will not be saved within the bundle

Step 2

: Tap, hold and then drag your finger on the screen to select all the objects (a white box will appear to show the catchment area). All blue dots that represent each object will turn magenta to show the objects that have been selected

Step 3

: Tap “File” and then “Save Selected as Bundle” on the left of the screen

Step 4

: Name the bundle and then tap “OK”. The bundle will appear under “Bundles” in the “Library” on the right of the screen

Step 5

: Any bundle can be shared by selecting the bundle from the “Library” and then tapping “File” and “Share Selected Bundle” from the left of the screen

+++

+++ Airplanes

Different aircraft types are available, these can be used as place holders to ensure other objects allow aircraft clearance (such as when placing objects close to a parking location)

+++